Crear
Descargar
Obtener Plan Académico
Compartir juego
Intégralo en tu plataforma

Puedes integrar el juego en un LMS compatible con LTI 1.1 o LTI 1.3 como Canvas, Moodle, o Blackboard. De esta manera podrás guardar las puntuaciones automáticamente en el libro de calificaciones de esa plataforma.
Descargar
Has superado el número máximo de juegos que puedes integrar en Google Classroom con tu Plan actual.

Para integrar tantos juegos como quieras en Google Classroom, necesitas un Plan Académico o un Plan Comercial.

Has superado el número máximo de juegos que puedes integrar en Microsoft Teams con tu Plan actual.

Para integrar tantos juegos como quieras en Microsoft Teams, necesitas un Plan Académico o un Plan Comercial.

La descarga de juegos es una característica exclusiva para usuarios con un Plan Académico o un Plan Comercial.

Obtén ahora tu Plan Académico o Comercial y comienza a integrar tus juegos en tu LMS, web o blog.

Si lo deseas, puedes descargar un juego de prueba aquí y probar su integración:

Section 1: Data Representation NS

Completar Frases

Jugadas 21

Sobre esta actividad

1.1 Number Systems

Creada por

Singapur

Descarga la versión para jugar en papel

Crea tu propio juego gratis desde nuestro creador de juegos
Compite contra tus amigos para ver quien consigue la mejor puntuación en esta actividad

Top juegos

%
Anónimo
Anónimo
%
%
%
Has superado el número máximo de juegos que puedes imprimir con tu Plan actual.

Para imprimir tantos juegos como quieras, necesitas un Plan Académico o un Plan Comercial.

Imprime tu juego
Section 1: Data Representation NS
 

Completar Frases

Section 1: Data Representation NSVersión en línea

1.1 Number Systems

por Jonathan Dunsby
1

No matter how the system , the basic building block in all computers is the number system . This system is chosen because it only
consists of and 0s . Since computers contain millions and millions of tiny ? switches ? , which must be in the ON or position , they can be represented by the binary system .

2

A switch in the position is represented by 1 ; a switch in the OFF position is represented by . Switches used in a computer make use of gates and are used to and process data .

3

The binary system
We are all familiar with the number system which counts in multiples of . This gives us the well - known headings of units , 10s , 100s , 1000s , and so on : Denary uses ten digits , 0 - , to represent all values . Denary is known as a 10 number system .
The binary number system is a base number system . It is based on the number 2 . Therefore only the two ? values ? 0 and 1 can be used in this system to represent all values .

4

The conversion from binary to is a relatively straightforward process . Each time a 1 - appears in a number column , the column value ( heading ) is to a total .

5

The hexadecimal number system is very closely related to the system . Hexadecimal ( sometimes referred to as simply ? hex ? ) is a 16 system and therefore needs to use different ? digits ? to represent each .

6

As Hexadecimal is a system based on different , the numbers to 9 and the letters A to are used to represent each hexadecimal ( hex ) digit . A in hex = in denary , B = 11 , C = 12 , D = 13 , E = 14 and F = 15 .

7

Since Hexadecimal uses 16 : = 2 TO POWER OF , this means that FOUR binary are equivalent to each digit .

8

Converting from binary to is a fairly easy process . Starting from the and moving left , split the number into groups of 4 . If the last group has less than bits , then simply fill in with 0s from the .

9

A computer can only work with data . Whilst computer scientists can work with binary , they find hexadecimal to be more convenient
to use . This is because one hex represents binary digits . A complex number , such as 1101001010101111 can be written in hex as D2AF . The hex number is far easier for humans to remember , copy and work with .

10

Error are often shown as values . These numbers refer to the location of the error and are usually automatically generated by the computer . The programmer needs to know how to the hexadecimal error codes .

11

Media Control ( MAC ) address refers to a which identifies a device on a . The MAC address refers to the network card ( NIC ) which is part of the device .

12

Each device connected to a network is given an address known as the Internet ( IP ) address . An IPv4 address is a 32 - number written in or hexadecimal form : e . g . 109 . 108 . 158 . 1 ( or 77 . 76 . 9e . 01 in hex ) . IPv4 has recently been upon by the adoption of IPv6 . An IPv6 address is a - bit number broken down into 16 - bit chunks , represented by a number .

13

HyperText Mark - up ( HTML ) is used when writing and developing web pages . HTML isn ? t a language but is simply a mark - up language . A mark - up language is used in the processing , definition and of text ( for example , specifying the colour of the text ) . HTML is often used to represent of text on the computer screen . All colours can be made up of different of the three primary colours
( red , green and blue ) . The different intensity of each colour ( red , green and blue ) is determined by its value . This means different hexadecimal represent different colours .

¿Estás seguro que quieres abandonar la página?

Al abandonar la página perderás el progreso del juego.