Crear
Descargar
Obtener Plan Académico
Compartir juego
Completar Frases
Completar Frases

Foresight methodologies

Intégralo en tu plataforma

Puedes integrar el juego en un LMS compatible con LTI 1.1 o LTI 1.3 como Canvas, Moodle, o Blackboard. De esta manera podrás guardar las puntuaciones automáticamente en el libro de calificaciones de esa plataforma.
Descargar
Has superado el número máximo de juegos que puedes integrar en Google Classroom con tu Plan actual.

Para integrar tantos juegos como quieras en Google Classroom, necesitas un Plan Académico o un Plan Comercial.

Has superado el número máximo de juegos que puedes integrar en Microsoft Teams con tu Plan actual.

Para integrar tantos juegos como quieras en Microsoft Teams, necesitas un Plan Académico o un Plan Comercial.

La descarga de juegos es una característica exclusiva para usuarios con un Plan Académico o un Plan Comercial.

Obtén ahora tu Plan Académico o Comercial y comienza a integrar tus juegos en tu LMS, web o blog.

Si lo deseas, puedes descargar un juego de prueba aquí y probar su integración:

Foresight methodologies

Completar Frases

(1)
Jugadas 6

Sobre esta actividad

Fill the blanks and through examples learn about 4 more foresight methodologies - Delphi method, Wild Cards & Weak Signals, 3 Scenarios, and Cross-Impact Analysis.

Creada por

Bulgaria

Descarga la versión para jugar en papel

Crea tu propio juego gratis desde nuestro creador de juegos
Compite contra tus amigos para ver quien consigue la mejor puntuación en esta actividad

Top juegos

%
Anónimo
Anónimo
%
%
%
Has superado el número máximo de juegos que puedes imprimir con tu Plan actual.

Para imprimir tantos juegos como quieras, necesitas un Plan Académico o un Plan Comercial.

Imprime tu juego
Foresight methodologies
 

Completar Frases

Foresight methodologiesVersión en línea

Fill the blanks and through examples learn about 4 more foresight methodologies - Delphi method, Wild Cards & Weak Signals, 3 Scenarios, and Cross-Impact Analysis.

por TheFutureNowAssociation
1

The youth council of the town wanted to know the most important for young people ? s future . Instead of a noisy debate , they sent to local leaders , teachers , youth workers , and students . The answers came back , and a team the results . Then they sent a new set of questions with a of the first answers . After two more rounds , the group agreed : improving was the top priority for the next 5 years .

2

Nia noticed a weird news story : a school in another country had replaced textbooks with . It seemed small , but she wondered if it was a , hinting at a bigger change . Later , her friends imagined a wild card : What if all schools worldwide went fully digital overnight ? They drew a wheel to explore the effects , from new learning styles to eye strain . By thinking about surprises , they learned to prepare for both challenges and .

3

In the town , the youth club imagined three possible for Park Street . Scenario 1 : it stays the same , with the same shops and a busy bus stop . Scenario 2 : the street turns into a green space with and gardens . Scenario 3 : shops close , and the area becomes empty and . They compared their ideas , discussed which was most , and planned a project that could work in of the scenarios .

4

A group of students listed things affecting young people ? s happiness : social media , spaces , school workload , and mental health support . They made a matrix , checking how each factor the others . They noticed that less school stress could improve mental health , which might lead to more in community events . They also saw that more green spaces reduced stress and encouraged people to spend more outdoors . By spotting these links , they chose to focus on creating parks as their main project .

¿Estás seguro que quieres abandonar la página?

Al abandonar la página perderás el progreso del juego.