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CS Game Design - 7

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Code.org CS Discoveries Unit 3 Vocabulary

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Crucigrama

CS Game Design - 7Versión en línea

Code.org CS Discoveries Unit 3 Vocabulary

por Catherine Gillner
1

In programming, an expression that evaluates to True or False

2

Statements that only run under certain conditions

3

A simplified representation of something more complex. They allow you to hide details to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level

4

The common programming structure that implements "conditional statements"

5

Any valid unit of code that resolves to a value

6

A series of images that create the illusion of motion by being shown rapidly one after the other

7

An extra piece of information passed to a function to customize it for a specific need

8

Finding and fixing problems in an algorithm or program

9

The rate at which frames in an animation are shown, typically measured in frames per second

10

A precise sequence of instructions for processes that can be executed by a computer

11

Attributes that describe an object's characteristics

12

A named group of programming instructions. They are reusable abstractions that reduce the complexity of writing and maintaining programs

13

A placeholder for a piece of information that can change

14

A single value of either TRUE or FALSE

15

An algorithm that has been coded into something that can be run by a machine

16

A graphic character on the screen with properties that describe its location, movement, and look

17

Any device or component that receives information from a computer

18

A single image within an animation

19

A device or component that allows information to be given to a computer

20

Part of a program that does not work correctly

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