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Think Java Chapter 2

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This puzzle is based on Chapter 1 of the Think Java book.

Descarga la versión para jugar en papel

Edad recomendada: 17 años
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Bahamas

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Crucigrama

Think Java Chapter 2Versión en línea

This puzzle is based on Chapter 1 of the Think Java book.

por Yolande Samuels
1

an error in a program that make sit impossible to run to completion. Also called an "exception".

2

A statement that creates a new variable and specifies its type.

3

To join two values, often strings, end to end.

4

to assign a variable for the first time.

5

A statement that gives a value to a variable.

6

A symbol that represents a computation like addition, multiplication, or string concatenation.

7

A named storage location for variables.

8

One of the values on which an operator operates.

9

The variables in a program and their current values.

10

the structure of a program; the arrangement of the words and symbols it contains.

11

The variables in a program and their current values.

12

A number =, string, or other data that can be stored in a variable

13

to analyze the structure of a program; what the compiler does first.

14

A reserved word used by the compiler to analyze programs. They cannot be used as variable names.

15

Mathematically speaking, a set of values.

5
8
6
14
3
13
2
1
15
12
10
7
11
9
4
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