Crear
Descargar
Obtener Plan Académico
Compartir juego
Intégralo en tu plataforma

Puedes integrar el juego en un LMS compatible con LTI 1.1 o LTI 1.3 como Canvas, Moodle, o Blackboard. De esta manera podrás guardar las puntuaciones automáticamente en el libro de calificaciones de esa plataforma.
Descargar
Has superado el número máximo de juegos que puedes integrar en Google Classroom con tu Plan actual.

Para integrar tantos juegos como quieras en Google Classroom, necesitas un Plan Académico o un Plan Comercial.

Has superado el número máximo de juegos que puedes integrar en Microsoft Teams con tu Plan actual.

Para integrar tantos juegos como quieras en Microsoft Teams, necesitas un Plan Académico o un Plan Comercial.

La descarga de juegos es una característica exclusiva para usuarios con un Plan Académico o un Plan Comercial.

Obtén ahora tu Plan Académico o Comercial y comienza a integrar tus juegos en tu LMS, web o blog.

Si lo deseas, puedes descargar un juego de prueba aquí y probar su integración:

Technology in ELT, Chapter 5

Crucigrama

(56)
Jugadas 108 %Acierto 0 Tiempo medio 00:46

Sobre esta actividad

McDonough, J. & Shaw, C. & Masuhara, H. (2013). Materials and methods in ELT: a teacher's guide. Oxford: Blackwell.3rd edition.

By doing this crossword puzzle,
>>Ss will be able recall at least 7 concepts in the related chapter out of given 11 of those.
>>Ss will be able to correctly spell 7 concepts in the related chapter out of given 11 of those.

Creada por

Turquía

Descarga la versión para jugar en papel

Crea tu propio juego gratis desde nuestro creador de juegos
Compite contra tus amigos para ver quien consigue la mejor puntuación en esta actividad

Top juegos

%
Anónimo
Anónimo
%
%
%
Has superado el número máximo de juegos que puedes imprimir con tu Plan actual.

Para imprimir tantos juegos como quieras, necesitas un Plan Académico o un Plan Comercial.

Imprime tu juego
Technology in ELT, Chapter 5
 

Crucigrama

Technology in ELT, Chapter 5Versión en línea

McDonough, J. & Shaw, C. & Masuhara, H. (2013). Materials and methods in ELT: a teacher's guide. Oxford: Blackwell.3rd edition. By doing this crossword puzzle, >>Ss will be able recall at least 7 concepts in the related chapter out of given 11 of those. >>Ss will be able to correctly spell 7 concepts in the related chapter out of given 11 of those.

por Mustafa Polat
1

Microsoft Word is an example of ........................ (2 words)

2

...................... literacy is the ability to find and critically evaluate online information.

3

The whole area of computer-mediated communication has developed at speed with an array of ........................ tools such as Messenger programmes (e.g. Whatsapp and Facebook), telephony software such as Skype (http://www.skype.com) and video conferencing, and asynchronous communication through bulletin boards or forum spaces, BLOGs and email.

4

Kern and Warschauer (2000: 13) argue that if our goal is to help students enter into new authentic discourse communities, and if those discourse communities are increasingly located online, then it seems appropriate to incorporate online activities for their social utility as well as for their perceived particular ........................ value.

5

.................... literacy is the ability to produce and interpret complex documents comprising texts, images, and sounds.

6

Personal ...................... in using technology is also a factor in teachers’ decision-making

7

One of the scholars who divided CALL into 3 different periods.

8

Bax suggests that fully integrated tech- nology use might be described as ‘...................’

9

The ...................... reading they referred to occurs in all kinds of software, from word processors to programmes designed to actually teach reading. It occurs in the instructions, in the menus, in the help files.

10

...................... /affective effects ‘which impact on the learner’s concept of writing and attitudes towards writing’ is one of the specific effects of Pennington's four writing outcomes such as writing easier, better, more and differently.

11

......s that can be easily programmed for computer-based practice were in line with behaviourist methodologies in the 1960s and 1970s.

4
5
9
11
3
10
1
6
7
¿Estás seguro que quieres abandonar la página?

Al abandonar la página perderás el progreso del juego.