Relacionar Columnas Matching: MTC Sci Meth - Axle Size v DistanceVersión en línea assignment por Benjamin D Morgan 1 Step 5: Analyze the Results of the Lab 2 Step 3: Make a Hypothesis (claim) 3 Engineering Design Process 4 Scientific Method & Engineering Design Process 5 Step 1: Identify the Problem 6 Scientific Method 7 Step 6: Write/Draw Conclusions 8 Step 4: Perform an Experiment to answer the question 9 Step 2B: Do Research 10 Step 2: Generate Concepts 11 Step 1: Make observations about the natural world 12 Step 2A: Ask a Question 13 Iterative Step of the scientific method where we learned about the concepts of applied forces, reaction forces, balanced forces, and unbalanced forces Step of the Eng Design Process that this is: Learning about mousetrap cars by doing an axle size vs. distance lab Step of the scientific method where the question "How does the size of the axle effect the distance of the car?" was answered based only on our observations of this experiments results only: axle size vs. distance Step of the scientific method where we wrapped up the MTCar with the smaller axle and the larger axle to see which went farther A process that repeats a series of steps over and over Step of the scientific method where we identified a question to answer: How does the size of the axle effect the distance of the car? The stepwise process that is iterative Step of the scientific method where we reviewed our observations of previous labs AND what we learned from them Used to research how friction effects the speed of the mousetrap car by performing an experiment Step of the scientific method where the question "How does the size of the axle effect the distance of the car?" was answered based only on our observations prior to performing the experiment Used to come up with my own idea of a mousetrap car design that will travel 1 tile as fast as possible Step of the scientific method where we examined the data we collected in the lab to see which went farther: larger axle or smaller axle Step of the Eng Design Process that this is: Design and build a mousetrap car that travels 1 tile in the fastest time