Crear
Descargar
Obtener Plan Académico
Compartir juego
Intégralo en tu plataforma

Puedes integrar el juego en un LMS compatible con LTI 1.1 o LTI 1.3 como Canvas, Moodle, o Blackboard. De esta manera podrás guardar las puntuaciones automáticamente en el libro de calificaciones de esa plataforma.
Descargar
Has superado el número máximo de juegos que puedes integrar en Google Classroom con tu Plan actual.

Para integrar tantos juegos como quieras en Google Classroom, necesitas un Plan Académico o un Plan Comercial.

Has superado el número máximo de juegos que puedes integrar en Microsoft Teams con tu Plan actual.

Para integrar tantos juegos como quieras en Microsoft Teams, necesitas un Plan Académico o un Plan Comercial.

La descarga de juegos es una característica exclusiva para usuarios con un Plan Académico o un Plan Comercial.

Obtén ahora tu Plan Académico o Comercial y comienza a integrar tus juegos en tu LMS, web o blog.

Si lo deseas, puedes descargar un juego de prueba aquí y probar su integración:

%
Anónimo
Anónimo
%
%
%
Has superado el número máximo de juegos que puedes imprimir con tu Plan actual.

Para imprimir tantos juegos como quieras, necesitas un Plan Académico o un Plan Comercial.

Imprime tu juego
Data Communication Lowersixth Science Computer Science
 

Data Communication Lowersixth Science Computer ScienceVersión en línea

Test your knowledge on data transmission basics.

por YAKILI LMS
1

Routers operate at the network layer (Layer 3).

2

The main purposes include resource sharing, control, and information sharing.

3

Latency and bandwidth are the same.

4

Bit rate is measured in seconds.

5

Data compression increases data size.

6

The OSI model is the same as the TCP/IP model in layer count.

7

Duplex mismatch improves network performance.

8

A MAC address is an IP address.

9

Bit rate is the same as latency.

10

Full duplex allows simultaneous two-way communication.

11

A channel is a medium that carries multiple signals simultaneously without multiplexing.

12

Error detection is not possible in data transmission.

13

Bandwidth and throughput are always equal.

14

Latency is the delay in delivering data from sender to receiver.

15

A circuit-switched network establishes a dedicated path for the duration of a communication.

16

Modulation is only used in wireless media.

17

In simple duplex, data can flow in both directions at the same time.

18

Data transmission uses a sender, a medium, and a receiver.

19

In a simplex system, the receiver does not send signals back to the sender.

20

Wireless signals do not experience attenuation.

21

The physical layer deals with software protocols.

22

Ethernet cables only use copper.

23

Packet switching breaks data into packets before transmission.

24

CRCs never used for error checking.

25

The data link layer is responsible for routing packets.

26

A bit is a unit of data at the application layer.

27

A hub reduces network collisions.

28

The OSI model has nine layers.

29

A router forwards frames only within the same LAN.

30

Wireless transmission uses radio waves as a transmission medium.

31

Half duplex allows transmission in both directions but not at the same time.

32

The speed of transmission is called bandwidth.

33

The payload is the control information in a packet.

34

Full duplex means one direction at a time.

35

The bandwidth measures the time delay of a link.

36

Half duplex allows simultaneous two-way transmission.

37

Switches operate primarily at the data link layer (Layer 2).

38

A network switch routes packets across networks.

39

Modulation is used to adapt signals for transmission over a medium.

40

Physical layer deals with how bits are electrical signals on a medium.

41

A modem converts digital data into analog signals only in reverse direction.

42

Simplex means data flows in one direction only.

43

The OSI model has seven layers.

44

Data communication networks enable sharing of resources over a medium.

45

Data transmission requires at least three layers of the OSI model.

46

A channel carries data between devices in a network.

47

Transmission media do not influence data speed.

48

Data transmission can be serial or parallel.

49

A channel can be shared among many users without any method.

50

Wireless networks cannot be affected by interference.

¿Estás seguro que quieres abandonar la página?

Al abandonar la página perderás el progreso del juego.