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. Polling and Interrupts (Uppersixth Science Computer Science)

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In this game, players will determine whether various terms and concepts related to computer science are correctly associated with the differences between interrupt-driven and polling mechanisms. Players will answer with ✅ for correct associations and ❌ for incorrect ones.

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Camerún

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. Polling and Interrupts (Uppersixth Science Computer Science)
 

. Polling and Interrupts (Uppersixth Science Computer Science)Versión en línea

In this game, players will determine whether various terms and concepts related to computer science are correctly associated with the differences between interrupt-driven and polling mechanisms. Players will answer with ✅ for correct associations and ❌ for incorrect ones.

por YAKILI LMS
1

Polling is more efficient than interrupts for high-speed devices.

2

Polling does not require any CPU resources.

3

Interrupts can be triggered by hardware devices.

4

Interrupts can improve system responsiveness.

5

Polling is simpler to implement than interrupt handling.

6

Interrupts can lead to more efficient CPU usage.

7

Interrupts slow down the processing speed of the CPU.

8

Interrupts can only be used in real-time systems.

9

Polling requires the CPU to continuously check the status of a device.

10

Polling eliminates the need for interrupts altogether.

11

Interrupts require constant CPU attention.

12

Polling is always the preferred method for device communication.

13

Polling can introduce latency in response times.

14

Polling is a method of checking device status at regular intervals.

15

Interrupt-driven I/O can handle multiple devices more efficiently than polling.

16

Interrupts allow the CPU to respond to events immediately.

17

Interrupts can only be used with software applications.

18

Polling can result in wasted CPU cycles when no events occur.

19

Polling is a method used exclusively in network communication.

20

Interrupts can cause system crashes if not handled properly.

21

Hardware interrupt

22

Signal handling

23

Interrupt vector table

24

Cloud computing

25

Data encryption

26

Polling

27

Context switching

28

Software testing

29

Memory leak

30

Interrupt controller

31

Real-time operating system

32

Machine learning

33

Interrupt service routine

34

Web development

35

Virtual reality

36

Event-driven programming

37

Network topology

38

User interface design

39

Software interrupt

40

Database normalization

41

Assembly language allows for direct manipulation of hardware.

42

Machine code can be easily read and understood by humans.

43

Assembly language is only used for web development.

44

Each assembly language instruction corresponds to a machine code instruction.

45

Machine code is executed directly by the CPU.

46

Assembly language does not require an assembler to convert to machine code.

47

Assembly language is often used for system programming.

48

Assembly language is not related to hardware programming.

49

Assembly language provides a more human-readable format than machine code.

50

Machine code is the same for all types of processors.

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