Crear
Descargar
Obtener Plan Académico
Compartir juego
Intégralo en tu plataforma

Puedes integrar el juego en un LMS compatible con LTI 1.1 o LTI 1.3 como Canvas, Moodle, o Blackboard. De esta manera podrás guardar las puntuaciones automáticamente en el libro de calificaciones de esa plataforma.
Descargar
Has superado el número máximo de juegos que puedes integrar en Google Classroom con tu Plan actual.

Para integrar tantos juegos como quieras en Google Classroom, necesitas un Plan Académico o un Plan Comercial.

Has superado el número máximo de juegos que puedes integrar en Microsoft Teams con tu Plan actual.

Para integrar tantos juegos como quieras en Microsoft Teams, necesitas un Plan Académico o un Plan Comercial.

La descarga de juegos es una característica exclusiva para usuarios con un Plan Académico o un Plan Comercial.

Obtén ahora tu Plan Académico o Comercial y comienza a integrar tus juegos en tu LMS, web o blog.

Si lo deseas, puedes descargar un juego de prueba aquí y probar su integración:

Location Of the Roots of Any Equation (Uppersixth Art Pure maths)

Sí o No

Jugadas 0

Sobre esta actividad

In this game, players must determine whether the given nouns are related to the concept of finding an interval where a root of the equation f(x) = 0 lies. Players will answer with ✅ for nouns that are relevant and ❌ for those that are not.

Creada por

Camerún

Descarga la versión para jugar en papel

Crea tu propio juego gratis desde nuestro creador de juegos
Compite contra tus amigos para ver quien consigue la mejor puntuación en esta actividad

Top juegos

%
Anónimo
Anónimo
%
%
%
Has superado el número máximo de juegos que puedes imprimir con tu Plan actual.

Para imprimir tantos juegos como quieras, necesitas un Plan Académico o un Plan Comercial.

Imprime tu juego
Location Of the Roots of Any Equation (Uppersixth Art Pure maths)
 

Location Of the Roots of Any Equation (Uppersixth Art Pure maths)Versión en línea

In this game, players must determine whether the given nouns are related to the concept of finding an interval where a root of the equation f(x) = 0 lies. Players will answer with ✅ for nouns that are relevant and ❌ for those that are not.

por YAKILI LMS
1

Book

2

Computer

3

City

4

Graph

5

Interval

6

Music

7

Chair

8

Root

9

Analysis

10

Function

11

Mountain

12

Food

13

Value

14

Equation

15

Ocean

16

Variable

17

Tree

18

Car

19

Calculation

20

Sign

21

Graphs are not useful for visualizing data.

22

The graphical method does not involve any coordinates.

23

A parabola can represent a quadratic equation graphically.

24

The graphical method can be used to find the intersection of two lines.

25

The y-intercept is a key point in graphing linear equations.

26

Graphs can visually represent solutions to equations.

27

The Cartesian plane is used for plotting equations.

28

The slope of a line indicates the rate of change in a linear equation.

29

Algebraic equations cannot be solved graphically.

30

The graphical method is only for advanced mathematics.

31

Only linear equations can be solved using graphs.

32

The graphical method is unrelated to statistics.

33

The x-axis is often used in graphical representations.

34

A system of equations can be solved using graphical methods.

35

Graphing calculators can assist in solving equations graphically.

36

Graphing is not necessary for solving equations.

37

The graphical method is only applicable to calculus problems.

38

Graphs cannot show multiple solutions to an equation.

39

The graphical method requires complex numbers.

40

Inequalities can also be represented graphically.

41

The process can be visualized graphically.

42

The Newton-Raphson method is a type of integration technique.

43

It is named after Isaac Newton and Joseph Raphson.

44

It is primarily used in statistics.

45

The process involves iteration to improve estimates.

46

It requires no knowledge of calculus.

47

The derivative of the function is used in the calculations.

48

The Newton-Raphson method is used for finding roots of equations.

49

The method can fail if the initial guess is not close enough.

50

The method guarantees convergence for all functions.

¿Estás seguro que quieres abandonar la página?

Al abandonar la página perderás el progreso del juego.