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Ruleta de Palabras
Ruleta de Palabras

Alphabet of Game Design

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Alphabet of Game Design

Ruleta de Palabras

Jugadas 3

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Guess the game design terms from A to Z with unique definitions!

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Alphabet of Game Design
 

Alphabet of Game DesignVersión en línea

Guess the game design terms from A to Z with unique definitions!

por Kirill Vorsuck
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z

Starts with A

A digital representation of a player in a game.

Starts with B

A challenging enemy character that players must defeat.

Starts with C

A scripted sequence that advances the game's story.

Starts with D

The process of identifying and fixing errors in the game code.

Starts with E

A hidden feature or message within a game, often as a pop-culture reference.

Starts with F

Information provided by players to the developers about their experience.

Starts with G

The overall experience and mechanics of playing a game.

Starts with H

The heads-up display that shows important game information.

Starts with I

The degree to which a player feels absorbed in the game world.

Starts with J

A control device used to navigate in games.

Starts with K

A point in a game where it becomes unplayable due to a bug.

Starts with L

The study of games as a unique field, especially as distinct from narrative

Starts with M

The rules and systems that govern gameplay.

Starts with N

A non-player character that interacts with players.

Starts with O

A game design that allows players to explore a vast environment.

Starts with P

The process of testing a game with real players to gather feedback.

Starts with Q

A task or mission that players undertake in a game.

Starts with R

The process of a player character returning to the game after being defeated.

Starts with S

A game design that allows players to create and manipulate their environment.

Starts with T

An instructional segment that teaches players how to play the game.

Starts with U

The means by which players interact with the game, often displayed on the screen.

Starts with V

The game's goal or object. That is, how to win the game.

Starts with W

The process of creating the setting and lore of a game.

Starts with X

The horizontal axis in a 2D or 3D game space.

Starts with Y

A fictional dinosaur who appears in video games published by Nintendo. It debuted in Super Mario World (1990) on the SNES as Mario and Luigi's sidekick

Starts with Z

A technique used to manage image depth in 3D graphics.

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