Icon Crear Crear

Shooping addiction

Video Quiz

Consumerism in the U.S. has reached an all-time high. In 2017, we spent $240 billion on goods such as jewelry, watches, luggage, books, and phones—twice as much as in 2002, even though our population grew by only 13 percent during that time. This is not to mention the 81 pounds of clothes and textiles that each American throws away annually, or the 26 million tons of plastics we collectively dispose of each year.

Descarga la versión para jugar en papel

Edad recomendada: 16 años
0 veces realizada

Creada por

Argentina
Este juego es una version de

Top 10 resultados

Todavía no hay resultados para este juego. ¡Sé el primero en aparecer en el ranking! para identificarte.
Crea tu propio juego gratis desde nuestro creador de juegos
Compite contra tus amigos para ver quien consigue la mejor puntuación en esta actividad

Top juegos

  1. tiempo
    puntuacion
  1. tiempo
    puntuacion
tiempo
puntuacion
tiempo
puntuacion
 
game-icon

Shooping addictionVersión en línea

Consumerism in the U.S. has reached an all-time high. In 2017, we spent $240 billion on goods such as jewelry, watches, luggage, books, and phones—twice as much as in 2002, even though our population grew by only 13 percent during that time. This is not to mention the 81 pounds of clothes and textiles that each American throws away annually, or the 26 million tons of plastics we collectively dispose of each year.

por Aprende inglés con juegos
1

Why do you get more dopamine buying online than in shops?

Written answer

2

Why is shopping related to survival?

Written answer

3

Why do people decide not to return online purchases?

Written answer

4

Where do our clothes end up?

Written answer

5

How much of the total amount of trash is actually recycled?

Written answer

6

Why are low quality productes being made?

Written answer

7

What possible solutions do they mention? For consumers and for companies.

Written answer

educaplay suscripción