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RE of the ASSURE Model

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It is a game where the students test their knowledge the last to parts of the ASSURE Model and solidify the general knowledge of 'Require Learners' Participation' and 'Evaluate and Revise'.

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RE of the ASSURE ModelVersión en línea

It is a game where the students test their knowledge the last to parts of the ASSURE Model and solidify the general knowledge of 'Require Learners' Participation' and 'Evaluate and Revise'.

por Nursu Aydın
1

1 ) There are 7 ways to enforce learner participation using technology ; as a productivity tool , as a research tool , as a problem - solving and decision - making tool , using educational software for practice , using other media for practice and as a tool .
2 ) We ensure the quality of the work of students when they use technology as a tool by setting expectations for using multiple digital and no digital resources , providing appropriate citations and paraphrasing content .
3 ) Simulation games such as simcity are great tools for reinforcing students to use technology as a - - tool .
4 ) are enabling students to move at their own pace and they have gained popularity due to the pandemic . One such example that we are closely familiar with is moodle .
5 ) As there are two ways for assessment , the one requiring rating scales such as checklists , attitude scales , product - rating checklists and rubrics is .
6 ) The portfolio that is a way of authentic assessment consisting of video , audio recording , paper documents , photos is the .
7 ) The drawbacks concerning are availability of equipment , time , access and security .
8 ) can be done through four types of evaluation ; student , self , administrator and peer .

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