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Unit 5.0 Vocabulary Terms - 3D Modeling I - Scramble

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Materials, Texture, and Shaders

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Unit 5.0 Vocabulary Terms - 3D Modeling I - ScrambleVersión en línea

Materials, Texture, and Shaders

por JEREMY HOLLINGSWORTH
1

An image used to add detail, color, and other visual elements to a material.

2

The property that controls the material's transparency, determining how much light passes through it.

3

Lines or edges added to a 3D model to define where the UV map will split for unwrapping.

4

The process of laying out the UV coordinates on a 2D plane for mapping.

5

Refers to a two-dimensional coordinate system used to map textures onto the surface of a 3D model.

6

2D coordinates that represent the 3D surface of a model for texture mapping.

  
  
7

The process of converting a 3D mesh to a 2D layout for accurate texture application.

  
  
8

A layer type used to enhance the material's appearance with shadows and depth.

  
  
9

A layer type used to mix multiple materials for seamless transitions.

10

The base color of a material, which can be adjusted to achieve desired visual effects.

11

A layer type used to create self-illuminating materials.

12

Individual components that make up a material, allowing for complex visual effects.

13

A layer type used to define the material's metallic properties.

14

A layer type used to simulate surface details without adding geometry.

15

A layer type used to create reflective surfaces in materials.

16

A layer type controlling the surface texture and smoothness of the material.

17

A program that calculates the interaction of light with the surface of a material.

18

A layer type that adds highlights to the material's surface.

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