Icon Crear Crear

Fill in the Gaps Exercise: Introduction to Computer Programming

Completar frases

Read the text below and fill in the gaps with the correct words from the box.

Descarga la versión para jugar en papel

0 veces realizada

Creada por

Colombia

Top 10 resultados

Todavía no hay resultados para este juego. ¡Sé el primero en aparecer en el ranking! para identificarte.
Crea tu propio juego gratis desde nuestro creador de juegos
Compite contra tus amigos para ver quien consigue la mejor puntuación en esta actividad

Top juegos

  1. tiempo
    puntuacion
  1. tiempo
    puntuacion
tiempo
puntuacion
tiempo
puntuacion
game-icon

Completar

Fill in the Gaps Exercise: Introduction to Computer Programming

Read the text below and fill in the gaps with the correct words from the box.

Adrian MM
1

implement execute loop nested debug function array read program assignment run object brackets method compiler float parameter write variable crashed definition

In computer programming , we use different terms to describe how we create and manage software . A is a set of instructions that tells the computer what to do . We often write these instructions using a specific language that needs to be translated by a into machine code so that the computer can understand and them .
One of the first things we learn is how to use an . This is a way to store multiple values in a single place . We access these values using . Each position in the array has a number called an index .
When we want to store a piece of data that might change , we use a . To give this variable a value , we perform an . For example , we might set a variable to the number 10 . If the data should not change , we use a constant .
A key part of programming is writing functions . A is a block of code that performs a specific task . When we define a function , we use a to specify what it does and what parameters it takes . A is like a variable inside a function that gets its value when the function is called .
Sometimes , we need to repeat a task multiple times . We use a loop to do this . If we have one inside another , it is called a loop .
Objects are another important concept . An is an instance of a class and can have both data and methods . A is a function that belongs to an object and operates on that object's data .
When writing programs , errors can happen . If a program stops working suddenly , we say it has . To fix errors , we the code .
We also need to handle different types of data . A is a number with a decimal point . Each piece of data we use has a type that tells the computer how to handle it .
When working with files or user input , we often need to data from a source or data to a destination .
Understanding these basic terms and concepts is essential for anyone learning to and computer programs .