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Programming language

Ruleta de Palabras

Esta actividad consiste en evaluar los conocimientos adquiridos de vocabulario de programación.

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Edad recomendada: 15 años
0 veces realizada

Creada por

Colombia

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Programming languageVersión en línea

Esta actividad consiste en evaluar los conocimientos adquiridos de vocabulario de programación.

por Ruth Liliana Millan Sanchez
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z

Starts with A

It is a set of instructions or rules designed to solve a definite problem

Starts with B

It is an expression used for creating statements that are either TRUE or FALSE

Starts with C

a term used to describe a written set of instructions, written using the protocols of a particular language

Starts with D

A statement that describes a variable, function or any other identifier is called a declaration

Starts with E

It is a legal grouping of letters, symbols, and numbers being used to represent the value of one or more variables

Starts with F

It is a foundation with a specified level of complexity that may be altered by the programmer, making use of his code

Contains G

No aplica

Starts with H

No aplica

Starts with I

It is a single pass through a set of operations that deal with code

Contains J

It is a combination of related variables, constants and other data structures which can be selected and manipulated together

Starts with K

No aplica

Contains L

Features of programming language, which help the code make a choice and result in either TRUE or FALSE

Contains M

It is termed as an organized collection of instructions, which when executed perform a specific task or function

Starts with N

It defines the lack of any value whatsoever

Starts with O

It is a term used to denote the object which can manipulate different operands

Starts with P

It is an organized module of related interfaces and classes

Starts with Q

No aplica

Contains R

It is a display unit of information equal to one alphabetic letter or symbol

Contains S

It is a term used to describe a value that does not change throughout the execution of the program, unlike a variable

Contains T

The process of creating an executable program through code

Starts with U

No aplica

Starts with V

It is a location that stores temporary data within a program which can be modified, store and display whenever need

Starts with W

No aplica

Starts with X

No aplica

Starts with Y

No aplica

Starts with Z

No aplica

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