Relacionar Columnas Glossary of Terms-Alice3Versión en línea Definitions of terminology for programming with Alice 3. por Gloria Barron 1 a series of instructions given to objects that describe actions to take. 2 All objects have certain _________, whether or not they’re showing, their color, their position, and so forth. Examples: color opacity isShowing Vehicle Skin Texture Filling Style 3 Provide us with information about objects in the Alice 3 world. They generally calculate some sort of number. 4 Encompasses everything. 5 A collection of items in Alice3. Strictly ordered and can be accessed all by themselves in necessary. 6 Placeholders for any value that can change. Used to store particular pieces of information that will be used later on in the program. 7 A ___________ could be described as a template or blueprint for an object. When we add an object to our world, we’re creating an instance of that ________ 8 Pieces of information that are needed to execute a program. 9 Any sort of three-dimensional shape such as a person, animal, piece of furniture, building, or anything else of the sort in your world. 10 These are used to call methods. It tells the objects when to carry out their methods. World Properties Object Functions Events Method Variables Parameter Class Array