Relacionar Columnas Flashcards Friction vs. Distance Sci MethodVersión en línea assignment por Benjamin D Morgan 1 Engineering Design Process 2 Step 6: Write/Draw Conclusions 3 Independent Variable 4 Step 4: Perform an Experiment to answer the question 5 Dependent Variable 6 Iterative 7 Step 1: Identify the Problem 8 Step 2A: Ask a Question 9 Step 3: Make a Hypothesis (claim) 10 Step 2: Generate Concepts 11 Step 5: Analyze the Results of the Lab 12 Scientific Method & Engineering Design Process 13 Scientific Method 14 Step 1: Make observations about the natural world 15 Step 2B: Do Research 16 Controlled Variable A process that repeats a series of steps over and over Step of the scientific method where the question "How does the amount of friction effect the distance of the car?" was answered based only on our observations prior to performing the experiment Step of the scientific method where we examined the data we collected in the lab to see which went farther. With rubber bands or without Used to research how friction effects the speed of the mousetrap car by performing an experiment The variable that we measure in an experiment Step of the scientific method where we learned about the concepts of friction and what it is Step of the Eng Design Process that this is: Researching mousetrap cars by performing an experiment on friction vs. speed The variable that we keep the same in an experiment so the results are not effected/thrown off Step of the scientific method where we identified looked at the following item: How does the amount of friction effect the distance of the car? The stepwise process that is iterative Step of the scientific method where we reviewed what we learned from our previous experiments on mousetrap cars Step of the scientific method where changed the rear wheels from having no rubber bands on then to having rubber bands on them to see which would go farther The variable that we make different in an experiment Step of the scientific method where the question "How does the amount of friction effect the distance of the car?" was answered based only on our observations of this experiments results only: traction vs. no traction Step of the Eng Design Process that this is: Design and build a mousetrap car that travels 1 tile in the fastest time Used to come up with my own idea of a mousetrap car design that will travel 1 tile as fast as possible