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Coding & Gaming Terms

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Common Terms Used in Coding and Programming

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Coding & Gaming TermsVersión en línea

Common Terms Used in Coding and Programming

por Nathanael Houk
1

The first basic program of creating pictures with a relative cursor.

2

A description of the behavior of a command, function, library, API, etc.

3

This strategy is an informal way of repeatedly dividing a system into simpler subsystems. Steps are: Look at the big picture...Identify a sub-task...Break down that sub-task into smaller sub-task(s)...Keep going until you’re down to the commands you already have access to.

4

A code that calls a random number, usually placed instead of a specific parameter.

5

Pulling out specific differences to make one solution work for multiple problems.

6

The planning out of a program before it is made.

7

The ratio of the work done or energy developed by a machine, engine, etc., to the energy supplied to it, usually expressed as a percentage.

8

An extra piece of information that you pass to the function to customize it for a specific need.

9

A piece of code that you can easily call over and over again.

10

Provide (a computer or other machine) with coded instructions for the automatic performance of a particular task.

11

A particular kind of looping construct provided in many languages. Typically, a for loop defines a counting variable that is checked and incremented on each iteration in order to loop a specific number of times.

12

The act of giving a function a name.

13

The act of using a function that has been named in the code.

14

The action of doing something over and over again.

15

A collection of commands made available to a programmer.

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