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Video Game Components

Presentación

Through the play and analysis of Gamestar Mechanic, students will learn the names and concepts behind the basic elements of a game.

Students will utilize this resource to connects the images in Gamestar to the terms used to describe the game.

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Edad recomendada: 11 años
65 veces realizada

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Estados Unidos

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Video Game ComponentsVersión en línea

Through the play and analysis of Gamestar Mechanic, students will learn the names and concepts behind the basic elements of a game. Students will utilize this resource to connects the images in Gamestar to the terms used to describe the game.

por Technology Teacher
1

Do you know your Components??

Do you know your Video Game Components? ??????????????????????????

2

Core Design Elements

What's a Component?

Components are one of the 5 core elements of game design.


Components are the parts of your game like  Avatars, Blocks and Enemies. 

3

Instructions

Review the following information as a resource to connect the images in Gamestar to the terms used to describe the game.  

The more you know, the further you go!!!

4

Avatar

Avatar

The digital representation of a physical person in a virtual world or game.

5

Boss

Boss


Particularly large, strong or difficult armed, opposing character.

6

Enemy

Enemy

An armed, opposing character that deals damage and has a variety of attack and movement patterns.

7

Environment Block

Environment Block


A block that is used as a surface or a wall.

8

Damage Block

Damage Block


A block that hurts avatars on contact and is used as a harmful surface or wall.

9

Goal Block

Goal Block


When an active Goal Block is touched the game is won. In some games, however, the avatar sprite must meet conditions before the Goal Block is activated.

10

Point

Point


A small item the Avatar can collect to meet the win conditions of a game or improve their score

11

Key

Key


A key that can open locks of the same color.

12

Lock

Lock


A lock that can only be opened by keys of the same color.

13

Timer

Timer


Counts seconds during gameplay.  The player either needs to win before the time runs out or survive for a certain amount of time.

14

Frag Counter

Frag Counter


Counts the number of destroyed enemies and can be used as a goal.

15

Score Keeper

Score Keeper


Counts the number of points collected and can be used as a goal.

16

Health Meter

Health Meter

Controls Avatar health. The game is lost when health reaches zero.

17

The End

You did it!


Are you ready play a game???

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