Icon Crear Crear

Exploring Gamification Concepts

Crucigrama

Test your knowledge of engaging strategies used in various fields.

Descarga la versión para jugar en papel

3 veces realizada

Creada por

Ecuador

Top 10 resultados

Todavía no hay resultados para este juego. ¡Sé el primero en aparecer en el ranking! para identificarte.
Crea tu propio juego gratis desde nuestro creador de juegos
Compite contra tus amigos para ver quien consigue la mejor puntuación en esta actividad

Top juegos

  1. tiempo
    puntuacion
  1. tiempo
    puntuacion
tiempo
puntuacion
tiempo
puntuacion
 
game-icon

Crucigrama

Exploring Gamification ConceptsVersión en línea

Test your knowledge of engaging strategies used in various fields.

por Anahi Torres
1

Incentives given for achieving specific objectives.

2

Targets set to guide progress and measure success in activities.

3

Instructions on how the activities should be carried out.

4

Possible challenges or uncertainties that may arise during participation. Emotional feeling

5

Information provided to participants about their performance.

6

Tasks that require effort and skill, often designed to stimulate engagement.

7

Enjoyable experiences that enhance motivation and participation.

3
1
6
2
7
5
1

Incentives given for achieving specific objectives.

2

Targets set to guide progress and measure success in activities.

3

Instructions on how the activities should be carried out.

4

Possible challenges or uncertainties that may arise during participation. Emotional feeling

5

Information provided to participants about their performance.

6

Tasks that require effort and skill, often designed to stimulate engagement.

7

Enjoyable experiences that enhance motivation and participation.

3
1
6
2
7
5
1

Incentives given for achieving specific objectives.

2

Targets set to guide progress and measure success in activities.

3

Instructions on how the activities should be carried out.

4

Possible challenges or uncertainties that may arise during participation. Emotional feeling

5

Information provided to participants about their performance.

6

Tasks that require effort and skill, often designed to stimulate engagement.

7

Enjoyable experiences that enhance motivation and participation.

3
1
6
2
7
5
educaplay suscripción