Relacionar Columnas Educational Terms Matching GameVersión en línea Game for student engagement por Ann Paulose 1 Learning Management System (LMS) 2 Discussion Boards 3 Summative Assessment 4 Synchronous Learning 5 Student Engagement 6 Asynchronous Learning 7 Gamification 8 Blended Learning 9 Formative Assessment 10 Interactive Tools The level of interest, motivation, and attention students exhibit in the learning process. Incorporating game elements into non-game contexts to enhance engagement and participation. Online platforms where students can post and respond to messages related to course topics. Digital resources that enable active participation and engagement in the learning process. Learning that occurs at different times and locations, without real-time interaction An educational approach combining traditional face-to-face instruction with online learning activities. Assessments conducted at the end of an instructional period to evaluate overall student learning. A software application for administering, documenting, tracking, and delivering educational courses or training programs. Learning that takes place in real-time, allowing immediate interaction between instructors and students. Ongoing evaluations used to monitor student learning and provide continuous feedback.