1
The distribution of the visual weight of objects, colors, texture, and space
2
The hue of pigment or light and is produced by the subtraction or addition of
primary and secondary colors produced from light.
3
The arrangement into specific proportion or relation and especially into
artistic form.
4
Offers good change and easy flow to a design; creates a visual discord in a
composition; shows the difference between shapes, text, and objects
5
The part of the design that catches the viewer’s attention.
6
This refers to virtual illumination in a scene.
7
A mark which has length, position and direction and is either visible or invisible.
8
Data that you assign to the surface or faces of an object so that it appears a
certain way when rendered; information related to the visible characteristics of the
objects in the scene.
9
Process of representing 3-dimensional objects in a computer; the creation
and manipulation of virtual objects in a virtual space.
10
The path the viewer’s eye takes through the work of art, often to focal
areas.
11
The number of closed sequences of three or more edges connected by
a surface.
12
At this stage, the work is running; making sure that all the information are
properly communicated, deadlines are well respected and that validation are properly
tracked.
13
The process of setting controls for an object that is to be animated.
14
The look or feel or any object or surface. The appearance is either visual
(illusionary) or tactile (physical to touch).
15
Refers to the geometric surface characteristics of a 3D object.