Memory English classVersión en línea The work por Carlos David Guzman Olan Social models A tendency for people to characterize positive things about their ingroup using more abstract expressions, but negative things about their outgroups using more abstract expressions. Words and expressions Group to which a person does not belong. The hypothesis that the language that people use determines their thoughts Vicarious reinforcement Constructing utterances to suit the audience’s knowledge Priming Networks of social relationships among individuals through which information can travel The hypothesis that the human brain has evolved, so that humans can maintain larger ingroups. In classical conditioning, an innate response that is elicited by a stimulus before (or in the absence of) conditioning. Information that is shared by people who engage in a conversation. The phenomenon in which a taste is paired with sickness, and this causes the organism to reject—and dislike—that taste in the future. A mental representation of an event, object, or situation constructed at the time of comprehending a linguistic description The theory that people can learn new responses and behaviors by observing the behavior of others. Stimulus control When an operant behavior is controlled by a stimulus that precedes it. Recovery of an extinguished response that occurs with the passage of time after extinction. Can occur after extinction in either classical or instrumental conditioning. Renewal effect Social Learning Theory Lexicon Group to which a person belongs Rules by which words are strung together to form sentences. Common ground Linguistic intergroup bias Syntax Learning that occurs by observing the reinforcement or punishment of another person Social networks Taste aversion learning Ingroup A stimulus presented to a person reminds him or her about other ideas associated with the stimulus. Recovery of an extinguished response that occurs when the context is changed after extinction. Authorities that are the targets for observation and who model behaviors. Audience design Social brain hypothesis Sapir-Whorf hypothesis Unconditioned stimulus Situation model Outgroup Spontaneous recovery