Memory Behaviorist MatchVersión en línea A memory cards game to match behaviorist concepts and definitions. por Scott McGuinness Reinforcement of successive approximations of the desired behavior. B.F. Skinner Little Albert Experiment John B. Watson Classical Conditioning Observational Learning Shaping Negative Reinforcement Positive Reinforcement Cats in puzzle boxes When the desired behavior happens, the elimination of an unpleasant outcome takes place. Increasing the frequency of a behavior by introducing a rewarding stimulus after the behavior occurs. Ivan Pavlov Edward Thorndike Skinner Box Process of learning new behaviors by observing those of models