Memory Behaviorist MatchVersión en línea A memory cards game to match behaviorist concepts and definitions. por Scott McGuinness Cats in puzzle boxes Increasing the frequency of a behavior by introducing a rewarding stimulus after the behavior occurs. Observational Learning Negative Reinforcement Skinner Box Classical Conditioning Shaping Positive Reinforcement Edward Thorndike Process of learning new behaviors by observing those of models Little Albert Experiment B.F. Skinner Ivan Pavlov John B. Watson Reinforcement of successive approximations of the desired behavior. When the desired behavior happens, the elimination of an unpleasant outcome takes place.