Memory Behaviorist MatchVersión en línea A memory cards game to match behaviorist concepts and definitions. por Scott McGuinness Skinner Box Negative Reinforcement B.F. Skinner Observational Learning Positive Reinforcement When the desired behavior happens, the elimination of an unpleasant outcome takes place. Little Albert Experiment Shaping Reinforcement of successive approximations of the desired behavior. Edward Thorndike Cats in puzzle boxes Increasing the frequency of a behavior by introducing a rewarding stimulus after the behavior occurs. John B. Watson Process of learning new behaviors by observing those of models Ivan Pavlov Classical Conditioning