Memory Behaviorist MatchVersión en línea A memory cards game to match behaviorist concepts and definitions. por Scott McGuinness Process of learning new behaviors by observing those of models Cats in puzzle boxes Little Albert Experiment Reinforcement of successive approximations of the desired behavior. Positive Reinforcement Classical Conditioning When the desired behavior happens, the elimination of an unpleasant outcome takes place. Negative Reinforcement Observational Learning Shaping B.F. Skinner Ivan Pavlov Skinner Box Increasing the frequency of a behavior by introducing a rewarding stimulus after the behavior occurs. John B. Watson Edward Thorndike