Memory Behaviorist MatchVersión en línea A memory cards game to match behaviorist concepts and definitions. por Scott McGuinness Little Albert Experiment Shaping Ivan Pavlov Edward Thorndike B.F. Skinner Negative Reinforcement Positive Reinforcement When the desired behavior happens, the elimination of an unpleasant outcome takes place. Increasing the frequency of a behavior by introducing a rewarding stimulus after the behavior occurs. Reinforcement of successive approximations of the desired behavior. Skinner Box Process of learning new behaviors by observing those of models Classical Conditioning Cats in puzzle boxes Observational Learning John B. Watson