Memory Behaviorist MatchVersión en línea A memory cards game to match behaviorist concepts and definitions. por Scott McGuinness Edward Thorndike John B. Watson Negative Reinforcement Observational Learning Skinner Box Process of learning new behaviors by observing those of models Increasing the frequency of a behavior by introducing a rewarding stimulus after the behavior occurs. When the desired behavior happens, the elimination of an unpleasant outcome takes place. Positive Reinforcement Cats in puzzle boxes B.F. Skinner Classical Conditioning Shaping Ivan Pavlov Little Albert Experiment Reinforcement of successive approximations of the desired behavior.