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Gamification involves taking game ____________________ and game designs to create a fun and ____________________ classroom . The aim of using gamification is to maximise ____________________ , capture student's ____________________ and foster and encourage ____________________ learning . The ____________________ of gamification includes setting ____________________ , providing ____________________ and giving ____________________ . We gamify our classrooms so that students are able to greatly retain ____________________ , achieve ____________________ , thereby being ____________________ within the classroom . ____________________ encompasses ____________________ games or face to face games . One example of a face to face game is ____________________ .