Gamification
involves
taking
game
____________________
and
game
designs
to
create
a
fun
and
____________________
classroom
.
The
aim
of
using
gamification
is
to
maximise
____________________
,
capture
student's
____________________
and
foster
and
encourage
____________________
learning
.
The
____________________
of
gamification
includes
setting
____________________
,
providing
____________________
and
giving
____________________
.
We
gamify
our
classrooms
so
that
students
are
able
to
greatly
retain
____________________
,
achieve
____________________
,
thereby
being
____________________
within
the
classroom
.
____________________
encompasses
____________________
games
or
face
to
face
games
.
One
example
of
a
face
to
face
game
is
____________________
.