Relacionar Columnas Matching: MTC Sci Meth - Axle Size v DistanceVersión en línea assignment por Benjamin D Morgan 1 Step 2A: Ask a Question 2 Scientific Method & Engineering Design Process 3 Engineering Design Process 4 Scientific Method 5 Step 1: Make observations about the natural world 6 Step 2B: Do Research 7 Step 5: Analyze the Results of the Lab 8 Step 3: Make a Hypothesis (claim) 9 Step 6: Write/Draw Conclusions 10 Step 4: Perform an Experiment to answer the question 11 Iterative 12 Step 2: Generate Concepts 13 Step 1: Identify the Problem A process that repeats a series of steps over and over Step of the scientific method where we examined the data we collected in the lab to see which went farther: larger axle or smaller axle Step of the scientific method where we learned about the concepts of applied forces, reaction forces, balanced forces, and unbalanced forces Step of the scientific method where we identified a question to answer: How does the size of the axle effect the distance of the car? Step of the scientific method where we wrapped up the MTCar with the smaller axle and the larger axle to see which went farther Used to come up with my own idea of a mousetrap car design that will travel 1 tile as fast as possible Step of the scientific method where the question "How does the size of the axle effect the distance of the car?" was answered based only on our observations prior to performing the experiment Step of the scientific method where we reviewed our observations of previous labs AND what we learned from them Used to research how friction effects the speed of the mousetrap car by performing an experiment Step of the scientific method where the question "How does the size of the axle effect the distance of the car?" was answered based only on our observations of this experiments results only: axle size vs. distance Step of the Eng Design Process that this is: Learning about mousetrap cars by doing an axle size vs. distance lab The stepwise process that is iterative Step of the Eng Design Process that this is: Design and build a mousetrap car that travels 1 tile in the fastest time