Relacionar Columnas Programming PrinciplesVersión en línea To help understand common terms por Andrew Bleach 1 HT 2 SETFC 3 Logo 4 code 5 Syntax 6 CS 7 RT 8 Program 9 FD 10 Repeat 11 language 12 Sequence 13 Turtle 14 Iteration 15 Selection 16 PU The structure, commands and layout of a computer language This command raises the pen in logo so it does not leave a trail The command to move the turtle forward a set number of units eg FD 100 You move this around in logo and it leaves a trail of where it has been In logo this command will create a set number of iterations of the code eg Repeat 4 [fd 100 rt 90] will repeat the code in brackets to make a square This will set flood colour eg setfc [0,0,0] fill will set the colour to white When the code is set up to allow for a choice or multiple choices This command will turn the turtle in a direction to the right by a set angle eg RT 90 This will hide the turtle so it does not show on your screen This will clear the screen and reset the turtle to the center To repeat a set of code within a program When one simple command follows another it is said to be in? The term used to describe the type of programming eg the logo computer ______________ To write the instructions for the computer to follow The set of instructions a computer will follow to achieve a specific task A simple programming language that uses commands such as FD for forward.