In classical conditioning, an innate response that is elicited by a stimulus before (or in the absence of) conditioning.
Networks of social relationships among individuals through which information can travel
Common ground
Renewal effect
Social Learning Theory
Social networks
Group to which a person belongs
Taste aversion learning
Recovery of an extinguished response that occurs when the context is changed after extinction.
Recovery of an extinguished response that occurs with the passage of time after extinction. Can occur after extinction in either classical or instrumental conditioning.
Social brain hypothesis
Linguistic intergroup bias
When an operant behavior is controlled by a stimulus that precedes it.
Ingroup
Constructing utterances to suit the audience’s knowledge
Stimulus control
The theory that people can learn new responses and behaviors by observing the behavior of others.
Lexicon
Priming
The hypothesis that the human brain has evolved, so that humans can maintain larger ingroups.
The hypothesis that the language that people use determines their thoughts
A mental representation of an event, object, or situation constructed at the time of comprehending a linguistic description
Syntax
A tendency for people to characterize positive things about their ingroup using more abstract expressions, but negative things about their outgroups using more abstract expressions.
Rules by which words are strung together to form sentences.
Unconditioned stimulus
Authorities that are the targets for observation and who model behaviors.
Information that is shared by people who engage in a conversation.
Group to which a person does not belong.
The phenomenon in which a taste is paired with sickness, and this causes the organism to reject—and dislike—that taste in the future.
A stimulus presented to a person reminds him or her about other ideas associated with the stimulus.
Outgroup
Situation model
Learning that occurs by observing the reinforcement or punishment of another person
Social models
Sapir-Whorf hypothesis
Vicarious reinforcement
Words and expressions
Audience design
Spontaneous recovery