The essence of innovation is improvement – the ability to create something better.
B
Innovation is about how good someone is at being an inventor.
C
Being an innovator is intuitive and an innate skill.
2.
What are some real-life examples of open innovation?
A
Motivation, Open Education Resources, Company-based R&D
B
Incubator, In-house Sourcing, Open Ecosystem
C
Crowdsourcing, Diverse Types of Collaboration, Accelerators
3.
What are some innovation tools and resources?
A
Brainstorming, Idea Mapping, Problematizing, Internet Search, Using Friends
B
Strategy tools, Process tools, Idea generation and validation tools, Idea management software
C
Think-Time, Group Discussions, Modelling, Reading Books, Fostering Creativity
4.
Look at the "Envisioning the Future of Education Technology" infographic. Pick the correct statement. There are 6 technology areas likely to change education:
A
open learning, free computers, tablets, apps, blended learning, artificial intelligence
B
diversification, gamification, computerization, learning bots, credentialling, TV learning
5.
Look at the Infograhic on Innovation Stats in Business, and then choose the correct statement: https://bit.ly/innovation_infographic
A
Running innovation the same way you do regular operations is exactly the way to go.
B
Businesses that have innovation strategies and a pro-innovation culture grow their value faster.
C
6 out of 12 startups fail and 10 out of 20 product innovations fail
6.
"Future of Learning in Education"; in this infographic, ideas about what education will be like are offered. Which statement is correct.
A
There will be many diverse ways in which learning is accessed.
B
Geography will always be important so students learn in one place.
C
Teacher education programs are already doing a great job in graduating talented educators.
7.
Go to this link: https://bit.ly/future_classroom and look carefully at the infographic called "Components of a 21st Century Classroom". Choose the correct statement.
A
Every student has a mobile app to organize their school work
B
91% of teachers use game-based learning in their classroom
C
29% of teachers and 80% of college professors use social media as part of their coursework
8.
What is a Question Burst?
A
A Question Burst is a semantic/ideas mapping
B
Ask people to write their thoughts about a challenge.Is the challenge reframed, any new ideas? .
C
Bring together a range of people to debate a challenge. Pick the best idea.
9.
What symbol is often associated with the idea of inventions and innovation?
A
lightbulb
B
bird
C
graduation hat
10.
Was the first iPhone an invention or an innovation?
A
invention
B
innovation
C
neither
11.
What does it take to be creative and innovative in the classroom?
A
Time and Money
B
Being a risk-taker
C
Lots of effort
12.
Who is the KEY figure of the success of implementing innovation in a school?
A
Teacher
B
superintendent
C
Principal
13.
Still alive today, this man invented a way to organize and link web pages together with a system of rules called hypertext transfer protocol (http) in 1989.
A
Tim Berners Lee
B
Bill Gates
C
Mark Zuckerberg
14.
Which of these is most accurate?
A
Innovation delivers a significant impact in any marketplace or section of society
B
Creativity and innovation are the same thing.
C
Innovation comes after invention
15.
The three types of innovation are:
A
Research, Crowdsourcing, Creativity
B
Business innovation, Entrepreneurialism, Start-up mechanisms
C
Sustaining, or incremental innovation, Breakthrough innovation, Disruptive innovation.