Relacionar Columnas Flashcard: Axle vs. DistanceVersión en línea assignment por Benjamin D Morgan 1 Iterative 2 Step 2A: Ask a Question 3 Step 3: Make a Hypothesis (claim) 4 Step 6: Write/Draw Conclusions 5 Step 2B: Do Research 6 Step 5: Analyze the Results of the Lab 7 Scientific Method & Engineering Design Process 8 Dependent Variable 9 Step 1: Identify the Problem 10 Step 1: Make observations about the natural world 11 Step 4: Perform an Experiment to answer the question 12 Scientific Method 13 Engineering Design Process 14 Step 2: Generate Concepts 15 Independent Variable 16 Controlled Variable Step of the scientific method where we identified a question to answer: How does the size of the axle effect the distance of the car? The variable we make different in an experiment The stepwise process that is iterative Step of the scientific method where the question "How does the size of the axle effect the distance of the car?" was answered based only on our observations prior to performing the experiment Step of the scientific method where the question "How does the size of the axle effect the distance of the car?" was answered based only on our observations of this experiments results only: axle size vs. distance Step of the scientific method where we reviewed our observations of previous labs AND what we learned from them Step of the scientific method where we learned about the concepts of applied forces, reaction forces, balanced forces, and unbalanced forces A process that repeats a series of steps over and over Step of the Eng Design Process that this is: Learning about mousetrap cars by doing an axle size vs. distance lab Used to research how friction effects the speed of the mousetrap car by performing an experiment Step of the scientific method where we wrapped up the MTCar with the smaller axle and the larger axle to see which went farther Step of the scientific method where we examined the data we collected in the lab to see which went farther: larger axle or smaller axle The variable that we measure in an experiment Step of the Eng Design Process that this is: Design and build a mousetrap car that travels 1 tile in the fastest time The variable that we make the same in an experiment or our results are effected/thrown off Used to come up with my own idea of a mousetrap car design that will travel 1 tile as fast as possible